With 'Injustice 2', NetherRealm Studios have once again merged the gameplay of their legendary Mortal Kombat series with the rich mythology of DC Comics.
The frosty Sub-Zero has been replaced with the icy Captain Cold; instead of reptile-spitting venom, Bane is fuelled by it; instead of Liu Kang’s fireballs, you have Superman’s laser eyes and so on. Parents may relax though; there are no fatalities in this universe. This is combat mostly between immortals.
Batman can die, I suppose… but The Flash can then travel back in time or to other dimensions and save him or find an alternative version. It is complicated. The moral of the story: no dismemberment or exploding innards. Just good, clean, ass kicking.
In the early 1990s, the Mortal Kombat fight mechanics had teens eagerly piling dollar coins into arcade machines, hooked on the thrill. While the franchise and its offshoots have persistently evolved with each new generation of consoles, an essentially simple formula continues to addict generations of button mashers and thumb wizards alike.
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'Injustice 2' plays very similarly to 'Mortal Kombat X'. You know the deal: press down, back, kick, to trigger a special move specific to your character: Batman may fling a Batarang while Wonder Woman will hurl her lasso. To proceed to the next opponent, you must use the array of skills in your arsenal to impose your will upon your opponent, beating them into submission.
While this may sound simple and repetitive, 'Injustice 2' offers a variety of incentives to return each day, ravenous for more: the story mode, character customisation, the multi-verse, online mode and the incremental complexity of the game play.
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While DC Comics’ TV shows such as 'The Flash', 'Arrow' and 'Supergirl' have been a resounding success, their big-screen ventures have left a sour taste in the mouth of fan boys and girls. 'Injustice 2’s story, though, is superb, demonstrating just how compelling it can be to see Batman and Superman at war against each other.
Supergirl, a once minor character now made famous by her small-screen success, is stuck in the middle of this conflict forcing her to make a difficult choice. Gamers must ultimately pick a side too, ensuring the story mode must be revisited if you wish to witness both endings. Ultimately, though, time spent on the story mode will be insignificant compared to time devoted to other features.
'Injustice 2' features a loot-dropping system known as the Gear System. This is the kind of feature that causes gamers to awaken bleary eyed at 5am two weeks after purchasing the game, puzzled as to where they left their pants and why their girlfriend has broken up with them.
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Basically, there are objectives and missions that you can perform in the multi-verse mode; these missions and objectives are constantly updated. If you succeed, you can win new gear for your fighter: fancier wings for The Flash, a snazzy new, utility belt for Batman, a new colour scheme for Superman’s spandex ensemble.
Missions range from beginner to advanced; the more pimped out your fighter, the greater your chances of success in the online realm of console ninjas. You see my dilemma, don’t you babe? My Batman is only level 15 and I can’t yet equip him with the kryptonite encrusted pantaloons. I guess this is just a lengthy way of saying that 'Injustice 2' is value for money.
Bottom line: Buy this game and your lounge room will become either a cave or a fortress of solitude. You won’t be leaving the house much. There are worlds to save.